// INTRODUCING MOON CLIMBER
INSTALLATION DATE APRIL 2026
PROJECT TYPE Gamified Obstacle & High Rope Course
CLIENT Norwegian Cruise Line

WHAT WE DELIVERED

AV Systems & Spatial Tech
Game Design and Development
Interactives & Playtesting
UI & UX

Introduction

CONDUCTR were approached to reimagine the traditional ropes and obstacle course on a cruise ship, introducing a layer of interactivity that would transform a familiar physical attraction into something more dynamic, engaging, and repeatable.

The ambition was to create an experience that blended physical challenge with digital gameplay, appealing to a broad audience while integrating seamlessly into a high-footfall, multi-generational environment.

THE CHALLENGE

Static Experiences
Traditional ropes courses rely solely on physical challenge, offering limited variation and minimal incentive for repeat visits once completed.

Balancing Accessibility and Challenge
Designing an experience that feels rewarding for adults while remaining accessible and enjoyable for younger guests can be difficult within a single attraction.

Operational Friction
Many interactive experiences introduce barriers such as onboarding, tutorials, or structured gameplay sessions, which can disrupt flow and reduce overall throughput.

OUR SOLUTION

Gamified Climbing Experience
A multi-level ropes course enhanced with digital interactivity, introducing game modes to create layered experiences within the same physical space.

Play Your Way Design
Guests can freely join, leave, or ignore the gamification layer entirely. No sign-ups, tutorials, or forced structures. The experience adapts to the player, not the other way around.

Seamless Integration
Designed to sit naturally within the wider environment, allowing continuous play without interrupting footfall or requiring dedicated session management.

Multi-Generational Appeal
A carefully balanced difficulty curve ensures the experience is accessible for younger players while still offering challenge and competition for adults.

THE IMPACT

Moon Climber transforms a traditionally linear attraction into a flexible, replayable experience spanning multiple decks.

The removal of onboarding friction enables higher throughput and continuous engagement, while the layered gameplay encourages repeat visits across different audience types. The result is an attraction that drives longer dwell times, stronger social interaction, and a more memorable guest experience within the space.

Built for those who want to
deliver unforgettable experiences...
Cruise Lines
Family Entertainment Centres (FECs)
Party Venues
Theme Parks and Resorts
Retail and Leisure Developments
Trampoline and Adventure Parks
LET'S TALK.

BUILD YOUR INTERACTIVE GAMIFIED OBSTACLE COURSE.

Moon Climber was created by CONDUCTR, the creative technology company behind some of the world’s most ambitious immersive experiences.

Everything is designed, developed, and delivered in-house – from software and media to physical build and control systems.  CONDUCTR designs immersive environments where tech disappears, and the experience takes centre stage.