CONTENT THAT EARNS ATTENTION

Interactive storytelling that connects the physical and virtual worlds.

Our media team produces everything from UI and graphic systems to 3D content, animation and real-time visuals, all designed to elevate the guest experience. Whether it’s a cinematic pre-show, a touch-triggered screen, or a full-blown 4D film, every asset is built to integrate, react and perform. We create content that speaks the language of the space, across destinations, attractions, branded worlds and cultural activations.

The Media Production Blueprint
Motion Graphics & Animation
Bold, clear, and purposeful. We animate to explain, engage or energise. Always story-led, never decorative.
Cinematic Filming
We shoot high-end content for screens, environments and campaigns. Studio or location. Tight crews. Sharp results.
Projection & Media Surfaces
We design content for complex spaces, from mapped architecture to immersive LED walls. Framed with precision.
Sound Design & Scoring
Audio that hits. Custom soundbeds, VO, spatial design and music scoring. Tuned for impact, not noise.
Post-Production & Editorial
From cut to colour, everything gets polished. We shape narratives, finesse detail, and deliver across formats.
Interactive Media
Content that reacts to guests. Triggered, adaptive or real-time. Built to live inside systems, not just screens.

Media that reacts in the moment

We build content that listens, adapts and responds. From sensor-triggered moments to real-time engines, we design media that plays off guest behaviour and environmental cues. It's part of the system, not just content on a loop.

We design media that responds to touch, motion, presence and play. Games, activations or ambient triggers, every piece of media is tuned for instant feedback and to keep guests engaged. It reacts because it's connected.

CURSE AT ALTON MANOR

Reimagining a classic dark ride through narrative, media and AV innovation, including immersive pre-show AV content.

MONSTER MOTEL: CHALLENGE ROOMS

A turnkey delivery of themed, high-energy challenge rooms complete with 3D character modelling and voice overs.

FREQUENTLY ASKED QUESTIONS
Everything from user interfaces and environmental graphics to full CG animation, 3D modelling, game assets, and real-time content. We also create filmed media for pre-shows, 4D films, level design, projection mapping and more.
We build for system integration from day one. Media isn’t an afterthought. It’s designed alongside the tech, interactivity, and environment to hit performance marks and emotional cues.
Yes. Whether it’s a still graphic, a cinematic sequence or a reactive, real-time media system, we tailor the format to the moment and the medium.
Our teams work across Adobe Creative Suite, Unity, Figma and more. We choose the right platform for the project based on performance, interactivity, and long-term flexibility.
Yes. We build content with adaptability in mind. Whether it’s language, cultural references or branding variants, we keep assets flexible and easy to update.

More than visuals. It’s part of the system.

Everything is designed, developed, and delivered in-house – from software and media to physical build and control systems.  CONDUCTR designs immersive environments where tech disappears, and the experience takes centre stage.